Molotilo LLC
Decorate your life. Event design & styling.
Call: +1-202-865-6611
Customer Care representatives are available daily
from 9 a.m. to 5 p.m. PT

Purble place – the cutting room floor

Home » Backyard Birds & Animals » Purple martin »

As with most other games shipped with Vista and 7, it has an internal g_debugEnabled variable. However, the debug menus aren’t seen until entering one of the mini-games.

purple martin gourd house


Purble Shop

The only part of the menu that appears to work is “Toggle Curtain”, allowing the player to see behind the curtain. The rest appear to have been for the figure the player has to guess for, but they don’t appear to be functional. The options consist of trying to pick the graphics currently available.

purple swallow


Comfy Cakes

The only option that appears to work is “Win Game”, which does indeed let the player win. “Reload Variables” doesn’t appear to do anything on the surface, while “Time Attack Mode” might be a scrapped game mode.

purple martins mosquitoes


Purble Pairs

This menu is comparatively intact, with 60% of the options working. The options included in this menu are:

purple homes


Sneak Peek – Lets the player look at all the tiles, but only if none of them have been flipped.

Force Win – As you’d expect, the player automatically wins the game.

Mixer – The tiles are moved all across the playfield.

Force Lose – Doesn’t work; it’s possible the player might have lost the game at some point.

Time – Doesn’t work, but probably showed how much time the player took to solve the puzzle.

XInput Support

An interesting feature that isn’t documented anywhere (Help Menu-wise) is XInput (gamepad) support – if the game detects an Xbox 360 controller plugged into a USB port, the P1 corner on the controller will light up, signifying the controller can be used. Possibly undocumented because Microsoft thought people were too used to the traditional controls, and little kids wouldn’t be using a controller. It’s a neat little feature, nonetheless.

purble place


  • Controls Button
  • Effect Left analog stick/D-pad/Shoulder Buttons/Triggers

    Moves the cursor. Oddly, they can also be used to navigate the menu bar.

  • B/Back Varies.
  • A/X Selects whatever the cursor is on.
  • Y/Start Opens the Game Menu.

  • © 2016 | All Rights Reserved |